Using Material Colors

Howdy y’all! Today, I am going to tell you how to use Material Colors. It’s very simple, so this tutorial will be short. πŸ™‚

Let’s start with a definition of material colors. A material color is a color on a vertex in a model. The model is one color, but certain vertices have different colors. In Blender, you can easily add/change material colors. Let’s start with a simple monkey model. Click Add>Mesh>Monkey.

Now go to the Properties window. Click the Materials tab and add a new one. This is the base color of the model. I set it to yellow. Add a new material. Change it’s color to black and name in ‘Pupil’. Put the monkey into edit mode, (TAB key.) and activate face select. Select the faces of the pupil of the eye.

Go to your material called Pupil and click the Assign button. Now the pupil is black! You can select various parts of the model and color them. Here is a gallery of some things I did to my monkey.

And here’s the final product! (with a few minor camera, lighting, and mirroring tricks. πŸ˜‰ )

-rioforce

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3 thoughts on “Using Material Colors

  1. Pingback: How to model a LEGO Tree « Rendered Smoothie

  2. Pingback: Baking Ambient Occlusion « Rendered Smoothie

  3. Pingback: Baking Ambient Occlusion | Rendered Smoothie

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