In this tutorial, I will teach you how to use the Subdivision Surface Modifier (or just Subsurf).
First, let’s start with the basics:
What is Subsurf?
Subsurf basically just takes your mesh cage and subdivides it and smoothes it.
Subsurf makes models look better and easier to make. All you have to do it make a low-poly cage, and the subsurf modifier will make it smooth.
Now let’s start. I have modeled a simple man with a bit of extruding, and I want to subsurf him.
Now I’ll add the Subsurf modifier. (Press Ctrl+2 or add it manually in the Modifiers tab).
Now, here are a few tips when modeling with subsurf:
1. When you see a stretch where you don’t want it (like in the image below), just add a loop cut (Ctrl+R) and pull it close to the edge that you want to be flattened.
2. If you do not want a part of the mesh to be smoothed, select it, press ‘N’, and at the top you will see a slider that says ‘Mean Crease’. Pull it up to the level you want it (for absolute no-smoothing, set it to 1).
That’s basically all you need to know about subsurf! Happy Subsurfing!