This tutorial is about changing a texture via keyframing. I will not use Cycles render today, because that is much more complicated to keyframe textures in (I may do a tutorial someday 😉 ), rather, I will be using Blender Internal render engine for this tutorial.
- Have a model, and assign the texture you want. It can be an image or movie texture, or a generated texture.
- On the Texture List, click one slot below and add the texture you want to keyframe to.
- Un-check the second texture so it is not visible.
- Go to the frame on the timeline you want the first image texture to start being visible.
- With your mouse hovering over the top check box in the Texture List, press “I” on your keyboard (or right click, and click “Insert Keyframe”). You will see all of the check boxes turn light green.
- Next, on the Timeline, go to the frame you want to change the texture on.
- On the Texture List, press “I” to insert a keyframe.
- Go one frame forward (for example, if you are on frame 42, go to frame 43) and un-check the first texture, and check the second texture.
- Press “I” to insert a keyframe.
- Now your texture changes on the keyframe.